Is a procedurally generated high-intensity movement shooter with a retro wave art style. It features roguelike mechanics with several skills, guns and abilities to play with, including a variety of enemy types to shoot at. It was originally made by me, solo, in the 7-day BigFry game jam, in Unreal Engine 4, this version is the expanded and overhauled version, featuring more content.
This is a roguelike, so be prepared for the usual, procedurally generated levels, stacks of enemies, and perma-death, no surprises here, except for the fact that to progress, you must take a leap of faith of the edge of the world
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